Basstion Forge
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Realms of Ember

Ten realms, one climb from the Forge to the Phoenix Heart.

Every 100 gates the world changes completely: a new place, new hazards and a new song. Realms 1 to 3 are in the game now. Realms 4 to 10 are built and arrive one at a time.

Realm1

Gates 0–99

The Forge

In the game now

A smithy at dusk. Every gate is a power hammer on guide rails above an anvil on a glowing vent; steam curls off the anvils as you pass.

New hazards

  • Hammer-and-anvil gates that slam on a 1.4 second cycle
  • The tutorial realm: plain gaps, tiers every 10 gates

Song

The Forge theme132 BPM, straight 4/4

Realm2

Gates 100–199

Obsidian Rift

In the game now

Under a blood moon. Obsidian stalactites with a molten core, glass lava vents that spit embers every bar, an erupting volcano, and a lava river for a floor.

New hazards

  • Moving gates that drift up and down
  • Slammers that close on the beat
  • Cinder Bats with glowing bellies flying at you

Song

Rift techno128 BPM

Realm3

Gates 200–299

Sporelight Hollow

In the game now

A glowing fungal jungle. Giant mushroom caps, vines wound round the gates, and a purple bloom breathing behind the canopy.

New hazards

  • Breathing maws: gates whose mouths open and close
  • Drifting spores that float across the gaps

Song

Tribal groove in 12/8, C♯ minor112 BPM, a new layer every 10 gates

Realm4

Gates 300–399

Eclipse Mirror

Coming soon

A total eclipse over a mirror lake. Black and gold: a corona ring hangs in the sky and the world reflects upside down.

New hazards

  • Mirror gates flip gravity for a stretch: taps push you down, dives push you up
  • Shadow gates stay dim until you are close

Song

Dark waltz in 3/4, F minor156 BPM

Realm5

Gates 400–499

Starfall Orrery

Coming soon

Open space inside a violet nebula. A ringed planet turns overhead and the gates float among asteroids.

New hazards

  • A moon orbits every gap, so the safe line keeps moving
  • Shooting stars cut diagonally across the course

Song

Synthwave168 BPM

Realm6

Gates 500–599

Mirage Dunes

Coming soon

A desert sunset. Pyramids under a huge sun, heat shimmer, sandstone gates with golden eyes.

New hazards

  • Mirage twin gates: one of the two gaps is a fake
  • Sandworms that burst out of the dunes

Song

Desert trance126 BPM

Realm7

Gates 600–699

Thunderhead Spires

Coming soon

Floating bell towers in a thunderstorm. Rain sheets across the screen and the clouds light up from inside.

New hazards

  • Lightning strikes down between gates after a flicker warning
  • Wind gusts push Ember up or down in visible streaks

Song

Storm march in 6/8: carillon bells and storm drums, D minor144 BPM

Realm8

Gates 700–799

Clockwork Sanctum

Coming soon

Inside a brass clock tower. A giant clock face with Roman numerals, turning gears, and furnace light from below.

New hazards

  • Stamping presses that crash down into the gap
  • Pendulum blades that swing across it

Song

Clockwork groove in 7/8138 BPM

Hear the song
Realm9

Gates 800–899

Abyssal Trench

Coming soon

The bioluminescent deep sea. Near black water lit only by glowing plankton, toothed gate mouths, and the creatures themselves.

New hazards

  • Jellyfish that pulse upward through the course
  • Anglerfish that lunge out of the dark

Song

One-drop dub, deep and half-time70 BPM

Realm10

Gates 900–1000 · the finale

Phoenix Heart

Coming soon

The finale, inside a molten heart-sun that beats. The sky glows magenta and gold, the floor is liquid fire, and the whole world pulses with the heartbeat.

New hazards

  • Ring gates that squeeze tighter on every heartbeat
  • Solar-flare columns that erupt from the floor
  • Rebirth at gate 1000: the sun bursts and Ember is reborn

Song

The finale song, climbing as you go144 → 174 BPM

Gate 1000. Rebirth.

Screenshots are from the game itself. Clear rates come from the game's balance test: a skilled test player, hundreds of runs per realm.

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